PackRunner

Publish more.
earn more.

PackRunner is a volume indie game publisher. We build, publish, and run many titles across Steam, mobile, and beyond. Each game is a bet. The portfolio is the strategy.

Idle Valley — €2.99
Mini Golf Pack — €4.99
Survival Noir — €6.99
10+ titles in pipeline
~€150 cost to launch each game
Long tail revenue, not one-hit wonders
The model

Many games. Each one earns its keep.

01

Asset pipeline

Quality pre-made asset packs. Remixed, re-skinned, rebuilt with genuine gameplay hooks. Each title is a real game, not a reskin.

02

Rapid templates

Reusable game engine templates. One core mechanic per title. Ship fast, iterate faster.

03

Multi-platform

Steam for long-tail revenue. itch.io for discovery. Mobile stores for volume. Every platform earns its share.

04

Portfolio returns

Ten games at €100/month each = €1,000/month. One hits big, the others carry it. That's the volume game.

What we publish

Idle & Clicker

Deep idle loops with progression systems. High retention, recurring sessions.

Top-Down Survival

Atmospheric survival games with tight gameplay. Underserved on mobile and itch.io.

Mini Sports

Mini-golf, bowling, arcade sports. Low dev cost, strong replay value.

Puzzle & Logic

Clean puzzle games with one twist. Fits the short-session mobile market.

We don't chase the big hit. We build the portfolio.

The indie publishing industry is obsessed with the one-in-a-million success story. PackRunner plays a different game: reliable, incremental, compounding. Every title pays for the next. Every launch builds the catalog. Over time, the long tail outearns the lottery ticket.

This is what PlayWay figured out. This is what the asset-flip operators get wrong. And this is how independent publishers win.

Volume publishing.
Built to compound.

Every game we ship adds to the catalog. Every catalog grows the baseline revenue. That's how €1,000/month becomes €5,000/month becomes €10,000/month. Not sexy. But it works.