PackRunner is a volume indie game publisher. We build, publish, and run many titles across Steam, mobile, and beyond. Each game is a bet. The portfolio is the strategy.
Quality pre-made asset packs. Remixed, re-skinned, rebuilt with genuine gameplay hooks. Each title is a real game, not a reskin.
Reusable game engine templates. One core mechanic per title. Ship fast, iterate faster.
Steam for long-tail revenue. itch.io for discovery. Mobile stores for volume. Every platform earns its share.
Ten games at €100/month each = €1,000/month. One hits big, the others carry it. That's the volume game.
Deep idle loops with progression systems. High retention, recurring sessions.
Atmospheric survival games with tight gameplay. Underserved on mobile and itch.io.
Mini-golf, bowling, arcade sports. Low dev cost, strong replay value.
Clean puzzle games with one twist. Fits the short-session mobile market.
We don't chase the big hit. We build the portfolio.
The indie publishing industry is obsessed with the one-in-a-million success story. PackRunner plays a different game: reliable, incremental, compounding. Every title pays for the next. Every launch builds the catalog. Over time, the long tail outearns the lottery ticket.
This is what PlayWay figured out. This is what the asset-flip operators get wrong. And this is how independent publishers win.
Every game we ship adds to the catalog. Every catalog grows the baseline revenue. That's how €1,000/month becomes €5,000/month becomes €10,000/month. Not sexy. But it works.